Programme Glossary

STEM Learning [7-10 Years]

Alchemy

What’s in our toothpaste we use everyday? What makes some things smell nice? Alchemy is an introductory workshop explores the chemistry of things that children do and experience everyday. At the workshop children will do experiments, discover things through games and even make up their own version of toothpaste. While children will experiment, learn some chemistry and have fun, the key takeaways include developing Confidence as a learner: Shift from I can’t do science to I can do Science Open and positive mindset: Shift from ‘Chemistry is done at labs and is boring’ to ‘Chemistry is at home, school & all round us, and it’s a lot of fun’ Context of what they are learning: Chemistry is in their food, their colours, the air and everywhere. How chemistry can help understand and change things around them Curiosity & inquisitiveness: Look around the everyday things and ask or think about the chemistry of them Cilre focuses on empowering children to learn through these experiences. An introductory workshop such as this helps instigating these traits. Like any habit, they need to be practiced regularly to make it last. Age: 5-8

Bingo

Engineering is not all about building or computer programs. In this exciting workshop, children will take a dive into Game Engineering. Be it Hopscotch or the latest RPGs, Game design has basic principles that children will explore, learn about the types of games and designing some of their own in the process. Age: 7-10

Body Works

Our Body is like a mystery puzzle. They are so many tiny pieces, each one doing a seemingly unimportant task – But when put together they form this miracle of a human body. This workshop explores our body the same way – through puzzles, riddles & mysteries. This is a fun and exciting way learn and understand the pieces that make us.

Bugs Life

Bugs Life is a journey with the creepy crawlies as they use all their Claws and Poisons to survive in world where most of the other creatures are bigger than themselves. We explore their habitats, their communities, food and how they perform their necessary functions. We will also explore the profession of an entomologist and what it entails. Age: 7-10

Dash n Dots

DashNDots introduces children to code making and cracking. They get a peep into what cryptography is, why there are codes. They also understand various codes that are used by them and around them and how they work. Children will make and use simple cryptographic tools that demonstrate these ideas. Age: 8+

E.T.

E.T. will take children through the journey the universe has gone through. They will learn about the various celestial bodies, astronomers who played key roles in understanding the universe, satellites and the search for extra-terrestrial life. The activities include Simple demos of Big Bang & how craters are formed on moon and what affects crater formation
Stories on the formation of universe Timelines of famous astronomers and our understanding of the universe Understand important parts of a spacecraft by making a model of the SOHO spacecraft Designing an alien life form that could exist in different environmental conditions than the earth Age: 6-10

Green Galatta

Green Galatta is a workshop that lets children explore the world of plants through art. Children will make natural dyes from plants, observe and appreciate the variety in leaves by making a bingo game with them. They will make a mural of a garden to understand the kinds of plants and their interrelationship. Children will also explore their relationship with plants through this exercise. They will make simple experiments to understand the color behavior of leaves. All this while having Fun! This workshop is for children of 4-8 years.

MerryGoRound

Circles are everywhere. Wheels, Zero and astronomical bodies. Circles are present in everyday objects and in nature. Merry Go Round is a workshop on Circles which explores the shape, its uses, its presence in nature, history and what it symbolizes. Age: 8-13 Some activities in the workshop would be 1. Understand some symbolism of circles with Arthur’s round table of Knights story 2. Experiment with geometry of circles by drawing circles using a variety of tools and attempting to fill circles with circles 3. Explore the presence of Circles in Nature & their use by Man through Venn diagram 4. Have fun playing games like Frisbee and Target

Photo Party

Photo party is an attempt to channelize the creative energy in children and the tech savviness of the kids. They use mobile cameras to complete various set of photo projects given to them. This will help them look at photography as a medium of expression of their creativity

Plant Connections

Plant life is all around us. We see them more often than our friends. But how well do we know them? Plant connections explores the mysteries of the Plant Kingdom, how they are interconnected with each other and with the rest of the world. Children will explore development of plants, how they use resources. They will explore the biochemistry of plant processes like photosynthesis and biological phenomena like tropism – All this through fun filled activities, games and some teamwork ! Age: 7-10

Potterology

Potterology – The science of Harry Potter! Is the magic in Harry Potter really possible? This workshop explores the magical ideas of invisibility, transformation, human flight, magical potions and pensieves in a scientific perspective. Children will brainstorm, experiment and
conceptualize how they can be a reality. Making bubbling potions, Playing Quidditch and simulating cell division are some activities they will be doing. Age: 6-10

Programming Club

Program A Party is a one of a kind programming event for children. It is a ongoing session, where children will explore programming concepts. They have a mixture of activities where in they learn programming concepts, make games, solve math problems and so on. As they master each programming concept they will move on to using them in creating solutions. The different tasks that they perform will introduce children to the variety of tools available for them to use, various applications it can be used for and some fundamental concepts in computer science. Age: 8+

PyKids

PyKids aims to introduce children to programming concepts. Learning to solve problems through programming helps children gain deeper understanding of other concepts also. In this workshop children will learn programming concepts by developing games in python. They will also learn how to use some graphics packages. Age: 10+

Pyramid

Pyramid is a workshop that focuses on the geometry of architecture. Children will build and explore some geometries that are used commonly in constructions like pyramids, domes and arches. They will also explore how geometry is used for designing buildings for specific purposes and with specific materials. Age: 6-10

Rainforests

Remember Avatar? Have you seen all those plants and creatures that you saw there? Not all of it real. But a lot of it is inspired from nature. The Equatorial life is extremely diverse and holds immense variety of animal and plant life. In this workshop we will investigate a bit of this variety knowing about exotic plant and animal unique to the rainforest regions. We would investigate what are some unique features of the flora and fauna here, what conditions could have caused them, how they interact with each other and how the diversity helps the rest of the world

Science & Technology Club

This club will bring science home, by introducing scientific concepts to children with household items and everyday events. Children will grow up as curious individuals, ready to explore the world of science and technology with much confidence and ease. Age: 4-10

Yoyo

Why does a top spin differently than a ball ? How do they rotate in the first place? Yoyo is an introductory workshop explores the physics of simple toys that children play with everyday. At the workshop children will do experiments, discover things through games and even make up their own version of toys. While children will experiment, learn some physics and have fun, the key takeaways include developing Confidence as a learner: Shift from I can’t do science to I can do Science Open and positive mindset: Shift from ‘Physics is for Nerds and is full of math’ to ‘Physics is at home, school & even in toys, and it’s a lot of fun’ Context of what they are learning: Physics can explain the way they walk, the toys, cars and more. How Physics can help understand and make things Curiosity & inquisitiveness: Look around the everyday things and ask or think about the physical working of them Cilre focuses on empowering children to learn through these experiences. An introductory workshop such as this helps instigating these traits. Like any habit, they need to be practiced regularly to make it last. Age: 6-10